Or at least it crashes as soon as I export it as a. The problem is that the CAD drawing results in >540000 triangles and MeshLab simply crashes when applying any of the triangle to quad filters. Not so straight forward to turn into a printable thing.ītw, I found the filters in MeshLab to turn triangles into quads. Getting a CAD drawing to print is a completely different matter, I am learning. When I develop a model myself, I design it in a way that is easily printable, having the goal of a 3D print in mind from the start. On a personal side, I recently received a 3D printer as a present from my son and started to get into learning Fusion 360 to model and then 3D print. But seeing, touching, holding something that resembles at least to a certain point that which we want to build is very worthwhile for people who do not feel comfortable with sheets of paper and 3D representations on a PC screen. A lot.ĭrawings are good for technical people. I have not counted the number of components, but there are many. The drawing does only include parts of the glass windows. It is made of steel, metal sheets and glass. The object itself is a box of the size of a freight container. And it was not made in Fusion 360, I do not know the product they are using. The drawing is indeed from a CAD guy (metal construction engineer, not sure about the right english designation). Let me know if you need any help with any of these steps! Use that to first convert the quad mesh to a T-Spline body, then again to convert the T-Spline body to a BRep. Turn off the timeline by clicking the settings button in the lower right corner of Fusion and selecting "Do not capture design history." This will cause a "Convert" option to appear under the Modify dropdown. Before you import the new quad OBJ into Fusion, make sure you go into the Preferences > Mesh tab and turn off "Triangulate mesh polygons." Once that's unchecked, then you can import the quad mesh into Fusion 360.ģ. Otherwise, you can find free third party software like MeshLab to make the conversion.Ģ. If you downloaded Autodesk's ReMake before it was retired, you can use that. To convert the STL to a quad OBJ, you'll need to use another program. Perhaps even compare with mine for interest to see if the paid version of Fusion does a better job.Hi can be pretty tricky in Fusion 360 - the best way to get a workable BRep (solid) body from a mesh is to convert the STL to a quad OBJ, then bring it into Fusion and convert it to a spline body, and then finally convert that to a BRep.ġ. I would not mind to see a screenshot after "prismatic conversion". I can attach the file as f3d, but it is only an stl, I'm including the original as found on Thingiverse. In my limited thinking, I would say adjacent triangles on the same plane, ( or at least very close to) should simply be joined as one face. Then of course the mating components are in mesh form, and they need fixing so I can align holes etc. This is a multipart component, and accuracy is important, so it took me probably 1.5 hours. I ended up modelling from scratch - but honestly, the simpler a model is, the less need there should be to model from scratch. The combine face groups work great for seperating mesh features for instance cutting a tag of a mesh and moving it before combining it together again. But even then, I expect at least a flat continuous face to end with only one face, not multiple triangles. I can confirm that the free version of Fusion does not have the "prismatic" conversion. looking at the pic you posted I can see it's simple enough that it could be modeled from scratch in a relative short period of time (30 min?), and if you can't, then it would be a good exercise to help you learn fusion a bit better. There are other workflows that are viable, but the one you use will depend on what you want to do to the model. I work with meshes frequently in my work flow, and I can tell you, even with the new prismatic conversation, any work flow that involves a direct mesh to brep conversion is a dead end. but by the time I put all the time into cleaning them up.I could have just modeled from scratch. some models can be cleaned up some to remove complexity, and then will produce a decent result. models that produce a decent result are simple enough that I would have modeled it from scratch anyway. Maybe chime in and confirm, but I don't believe the prismatic conversion is available with the free/hobbyist license.Įven so, that conversion isn't all it's cracked up to be.
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